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Hey everyone! After starting work on Future UI over a year ago, it's finally out (and 50% off for a limited time)! The second in a series of Sci...
Hey everyone! Hope you're doing well. I've just updated the Free Sounds library with some new sound effects: some from the new Arcane Activations...
Hey there! Hope you're well. Arcane Activations, a sound library for all things magical, mysterious and puzzling just materialized on the Asset...
[ATTACH] Thanks to everyone who's downloaded the free sfx pack so far – the response in December especially was incredible. I hope you're...
Sci Fi Weapons Update 1.1 is out today! New in v1.1 Looping sfx for many weapons – easily create sustained fire with little to no setup...
Just a quick courtesy reminder: the intro sale on Sci Fi Weapons ends in 2 days – it's still available for $7.50, after which it will increase to...
Hi! I've just released a collection of 107 free high-quality sounds from a handful of libraries I've worked on over the past couple of years,...
A short behind the scenes video looking at generating source material for the battlefield ambiences coming to update 1, using Sound Particles...
Hey everyone, quick update to say update 1 is already underway! v1.1 will add: Seamlessly looping automatic fire sounds for weapons with...
Hey there! Hope you're doing well. In development for hundreds of hours over the past year, I'm thrilled to introduce Sci-Fi Weapons: Cyberpunk...
Hey there! Hope you're doing well. Dystopia – Ambience & Drone v1.1 is fresh out of the sound design oven and adds 32 immersive looping...
Hi everyone, Hit & Punch, a library of 490 potent fighting, motion and impact sounds is now available on the Asset Store! Okay, okay, I'll level...
This sounds fantastic – great work!
Hi everyone, Happy New Year! I've just released my first sound library on the Unity Asset Store: The Mint – Coins and Money, a varied collection...
Hi, I was wondering if there are plans to make Puppet2D work on planes besides XY? I have another Unity asset (Adventure Creator) which requires...
I encountered this in the demo scene, too, but it's easily fixed by going to the Navigation window, clearing the old navmesh and baking a new one....
Hi Chris, I think there might be an issue with camera player follow in the new top-down mode. I started a new top-down scene and created a 2d game...
Great work on the latest update, Chris – the new 2D workflow solved all previous issues and is much easier to work with. Thanks heaps! :) I tried...
Just noticed an issue with triggers in 2D games: they need to be set up in 3D space to encompass a portion of the navmesh and consequently, due to...
Thanks Chris, that works perfectly. Happy to see NPC follow in the latest update, too – had been hoping for something like that! :)