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Hello and thank you for your inspiring work on GPUI. I have been using it in a R&D project for awhile now and got very interesting results!...
Anchors are always relative to the parent object in the hierarchy. So it's already the case, I'm not sure what you mean. In any case, you don't...
You will need to use an Aspect Ratio Fitter component to achieve that. Add it to your image and set it to "Height Controls Width" with the proper...
I can't give you any solid benchmark, but I can share some experience too. One of the mobile game I worked on had a fairly complicated UI setup...