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Is this a problem with the Unity transport or NGO in general? Could I overcome this bug by using a different transport layer like steam networking?
Can I use EOS as a transport layer for netcode for gameobjects?
Thank you very much for your insight. Player hosted games it is. :)
I knew it sounded too good to be true , Thanks for the other options I will definetly be looking into them. You mentioned before how it can be...
Cheat prevention is one reason I want to use DGS but also to avoid players being kicked out when The host leaves. Yes i'm aware that DGS can be...
What if instead of using Multiplay for dedicated servers, I used Azure playfab? Could I use Playfab (for dedicated servers) and Unity Relay (for...
Thanks, is this achievable for a solo indie developer? I have seen that most game companies who use Multiplay have teams of large sizes
I would like the ability for players to create private matches using Unity relay and Unity lobbies, But to also have the ability to join public...
Thank you so much. That was exactly what I needed.
This is exactly what I received back from the API. I took the string out of audioContent { "audioContent":...
No, becuase I receive a json object, So I use the JsonUtility class to turn it into a C# Object. From the C# object is were I have access to the...
I am using the Google Text to speech API to retrieve an mp3 file. and I have received a string that looks like this:...
Thanks for the insight, I do have another question which is how do I remove the object from memory?, I have found the .dispse() function but it...
I'm using the DownloadHandlerAudioClip to download an MP3 file from the web and convert it into an AudioClip but i'm curious to know what...
Hi Alek, Are you still using Netcode for gameobjects?, If so how have you found it? I also want to use netcode for my project, but like you said...
Thanks, I saw one of your posts mentioning that you use Unity transport. I'm not too sure on the difference between NGO and unity transport. Would...
Would NGO be good for a game with 20 players? I want to make a game show/trivia game with about 20 players, whose positions don't need to be sent...
Have you found a solution to the problem yet?