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I'm trying to recreate MinionArts fake liquid Shader but by using ShaderGraph instead... https://twitter.com/minionsart/status/986374665399685121...
Thanks for the help, I'll check it out. And sorry for your loss. Update: It worked great, all I had to do was change 90f to -90f and it worked...
@lordofduct
The left and right cube are rightC and leftC, and the billboard is the the object that the script is attached to that as previously stated I want...
Imgur's server was down but should be up by now... @lordofduct I've encountered an issue by using Quaternion.Slerp, it yield the results I want...
Thanks, that was an easy one... Fixed the image for others who come across this thread.
I have three objects in total, 2 cubes and one billboard. The 2 cubes are placed on the outside and then the billboard is placed in the middle by...
If you look at the 7th line in the code you can see that I've already tried that...
Hello, I'm having a bit of a headache over a problem here... I'm using the SOH CAH TOA method (specifically the TOA part) that you can see below...
I figured it out, thanks to the answer with Mathf.Acos, but to answer your question @lordofduct and to anyone else finding this thread in the...
Thanks for the replies, I'm looking into it now trying to figure it out. Basically I've programmed my own cube and I'm using handles on each...
Hi everyone, I'm trying to calculate the angle on a "side-face" of a cube. And what I've done is that I've placed three empty GameObjects that are...
Fixed it by adding a Input.GetMouseButtonDown and setting the fineGrainedPosition to the current position of the handle. And then in...
This worked better although it just adds up even more and more on the "fineGrainedPosition" which causes it to just run away in one direction......
handle.transform.position = new Vector3(0, 0, Snap(handle.transform.position.z + Input.GetAxis("Mouse Y")));
Basically it went perfectly in one direction, but when I was dragging in the opposite direction I believe the " + Input.GetAxis("Mouse Y")" is...
Hey guys, I have a small issue with trying to move an object along an axis. I can move it fine but I want to limit the length to a granularity of...
This was the solution I decided to go for, as I had to use the parents positions anyway. Although to make this work you need to add ".gameObject"...
So I have this situation where I want a GameObject to instantiate in an array, that works perfectly well. I'm using UI components so that I can...
Hello, love this script but I've run into some problems. Keep getting this in my console: IndexOutOfRangeException: Array index is out of range....