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I'm trying to use the new functionality that allows for playable characters to be added directly to the scene and I'm running into an issue where...
I would like to set up a table to track the properties of multiple gameobjects and I've been trying to do so through a custom editor window (I'd...
I needed to kill the speed :| Thanks for your help!
This might not be a Top-Down specific question, but I'm having the darnedest time getting moving objects to stop at an exact position...
A revert and re-import plus a Unity restart cleared things up. Not a fan of the mystery fix, but it's working again, so I shouldn't complain :)
By default, what objects use the LevelManager by default in the minimum 2D scene? When I start my game, my class that extends the LevelManager is...
That wouldn't change the character's input manager, though. It looks like once that gets assigned on initialization, there's no way to change it.
@reuno I'm trying to swap control between characters on the fly. I would have to update the InputManager on all the CharacterAbilities for the...
Thanks for the response. A reboot of Unity cleared everything up!
Is the LevelManager extendable? I'm messing around using the 2D minimum scene and when I create my own manager which extends the original...
There it is! Thanks, friend!
Just started playing around with the Top Down engine and I'm having trouble getting the main camera to stop swaying in the Minimal 2D scene. I...
Sorry for the lack of sleep ramble. A more concise question would be is there any reason the magnitude of a force added to a gameobject would...
I'm running into an issue where enabling the camera rig appears to affect the physics of my scene. I've build a little demo where a ball is...