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Thank you very much! It helped a lot
Closing VSCode worked for me, too. Thank you!
Thank you so much, this solution worked! I hope they smooth this out in an upcoming release.
Did we ever get a resolution here? It'd be cool to see the follow-up!
Hello, @_monoflow! Does MPMP support AES-128 encryption over HLS? If not, is there any plan to support it, in the future?
Would be great to have, thank you!
Things have changed. Here is the latest information!...
Getting a very similar error here. Are you using Perforce? Error building Player: UnauthorizedAccessException: Access to the path...
Alright, we worked out the issue offline. prime31 is just a little terse in his responses because he's got a lot to handle. No insult is intended....
100 person teams of people work for two years on well-supported games that cost the same "super low" $60 you charge for this plugin. Before you...
Also, why not include a simple upgrade guide when you make major changes to a plugin? You guys changed in Android IAB a lot post 4.2 (changing...
So, why did you say: Why couldn't you just say that consumables must be consumed? Why tell me there is no such thing as a consumable vs a...
@prime31 You do not have to consume an item before buying a new instance of that same item, in the case that you want to keep multiple quantities...
Hi, Prime. I have a situation where the item I'm purchasing is a currency that is meant to be purchased over and over again, and is confirmed/kept...
Hi, thomam! Awesome to hear that you have adapted what sounds like a great tool to work with Windows. Any chance you could post your adaptations,...
You guys are awesome. I need to get into the habit of immediately checking the forums when I run into an annoyance like this... would have saved...
Seriously... the whole engine stopping while LoadLevelAsync is loading my next level is driving me insane. Has anyone found a solid answer for...
Thank you so much, ZoMask and Tseng! Was running into similar problems with sliding an Xperia Play open and shut...
Hey guys, I am running into a similar problem with the Ratrod Studio billing plugin with Xperia Play. I can get either the billing plugin or the...
@Joachim - Two fixes have brought us back up to approximately our 3.4 framerate: First, we implemented the culling masks on our realtime and baked...