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Thank you for this. Had the same problem and your solution helped, but god damn it's an annoying bug. I hope this gets fixed in the future. I'm...
Hello! I was wondering if there is any way to make area lights produce a softer falloff in the URP? And why do rectangle-shaped area lights...
Hey! I was wondering, if I want to remove Bakery from the project, is it enough to delete the "Bakery" and "BakeryLightmaps" folders? Thanks
Hello! I'd also love to get some good book recommendations. Check out this tutorial though: [MEDIA] It's by far the best tutorial on lighting...
Hello again! One thing I can't seem to fund any guide or help for. - If I want to use mixed lighting (indirect render mode in Bakery?), and I...
Yes, but I was actually wondering about the skybox material. In the "Bakery Sky Light (Script)" there is only a slot for "Sky texture". I have a...
Haha, and here I thought I was actually helping someone out :D Ah well. I thought he was asking for advice, now I see maybe he was not.
Hello! I'm not sure you're going to find the one perfect tool for the job. It might be worth it to check out https://placeit.net/ (under...
I see, yes, we are using Git. Maybe that is what is causing the problem. It doesn't seem to happen anymore though. Not sure if it has to do with...
Yes I did. Btw, must the skylight be added to a scene for Bakery to work properly? I'm trying out my scene again, changing light parameters etc....
Hello! I just realized there was a thread for Bakery on here, so reposting in here in hope to get an answer (original thread:...
Hey! I hope this is the right place to post about my problem. When I bake using Bakery, I get the error seen in my attached image. The scene is...
Thanks! Will check that.
This happens too me as well, but not every time. I'm on an RTX 3070.
I'm having the same problem. On PC and Unity v. 2019.4.16f1.
So I just wanted to update. Apparently the material shaders used were set to URP/lit and not URP/Baked lit. When we changed that, it fixed the...
Hello again, I realized I wasn't clear about that this is happening on my computer. On the Quest it looks fine, some banding but I think that's...
Hello! I'm designing a VR experience together with a couple of friends for the Oculus Quest using the URP in Unity. I've created some models in...