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Pretty sure this is just a matter of turning on shadows?
I'm trying my best to relay information from trueSky to you here so bear with me :) We can see that all the dependant dlls are present in...
We have tried exactly that, we have used dependenciesgui.exe to check what DLLs are dependent and we confirmed that many players can load the dll...
Anyone at Unity please help us with this? I've got players unable to run our game.
Hi, We recently launched our game and we've got a sizable number of players who are having problems loading our middleware provider's (trueSky)...
Should doing GC and Resources.UnloadUnusedAssets cause Reserved Total to fall? It isn't in my tests. Or will that stay up at the previous highest...
Hi, I saw you say somewhere that the bulk audio importer could convert mp3s to wavs, then read the above... So if I have an mp3 file, but set it...
Not 100% sure but I think it might have had something to do with scene loading order/which scene was SetActive and when with multiple scenes....
Thanks Gregoryl, my project had been upgraded so many times I still had standard assets DoF which was the staleness solution :)
Hi, When I try and install the Post Processing V2 Adapter package for handling DoF targeting, I get these errors in console:...
Hi, Trying to figure out some odd behavior with resolution/screen modes. We've unchecked Default Is Native Resolution and checked Allow...
Unsure when this started happening, but we've noticed in builds lately that pressing left mouse causes the task bar to flash up for a few frames,...
Lul just fixed this seconds after posting. Lens dirt texture settings/sizes weren't matching in the compression settings.
Hi, I'm getting the following whenever I'm blending between two cameras/post processing profiles: Assertion failure. Values are not equal....
Big +1 from me, I feel like the default input/control on Cinemachine's virtual cameras is fine for something like a controller, but feels laggy...
Also seeing it using a control track to control my particles on timeline, not Hold only. Using 2018.3. I drop to about 2 fps. Profiler: I'm not...
Just came here to ask the same question. I have some ambient sound objects that already exist at game start, those work fine, but spawning in...
We have further narrowed the above issue down, we're losing mesh filter references. Here's the error: <color=red>Ceto (1.1.4) Error:</color>...
Anyone ever run into an issue where Ceto water disappears if you reload a scene or additive load from another scene?
Doesn't happen for me. In my project the shore height mask does reduce standard waves but wave overlays/height always appears whether the shore...