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My upcoming videogame has split screen, dual monitor and online multiplayer - at the same time!
Hello, I'm making a 2d racing game. I meant to use the 2d components (Rigidbody2d, Colliders2d, etc) to make rotations easier to program....
Hello, I have two similar projects. Shadows work fine in one, but don't in the other. The objects have the standard shade. The cast and receive...
Oh, can I do that with a RenderTexture? The documentation doesn't exactly mention it. Thanks, I'll check it.
Hello, I have experience with FBOs in OpenGL. I clear an FBO (or not), I draw images, texts, lines, circles, etc on it, and then I draw it...
Hello, the scripting reference is missing the type signatures in class definitions. So when I'm looking for a class method that returns a boolean,...
Oops, my mistake. I've been using both Unity and OpenFrameworks the past few weeks, and my head is shaky.
Hello, I'm developing a graphics program and I'm having issues with transparencies. According to this, if you want to draw an FBO on the screen,...
I've just found that SetActive (true) must be also called on the client side, or the same error will appear. So after calling...
Hello, I've found the same issue. Apparently Network.Destroy() doesn't work if theobject is disabled. That if won't destroy the object in the...
I also have the issue: I activate the resolution dialog, save the project, and the setting returns to default. I'm not using Oculus, but Leap....
Hello, I'm using OSC.NET, TUIO11_NET and unity3d-tuio to receive TUIO messages from external devices. The program works great in Debug mode, but...