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Thank you for this post. It turned panic into peace. lol. I just ran into this dreaded problem using 2021.3.35f1 with the All-In-One SDK after I...
I've just seen that pink rectangle in my current upgraded to URP quest 3 build but it doesn't blink. It just shows up for a few seconds after the...
Looks like it was added back in for Unity 2021.3.35f1. As posted above show, you can find the single material URP magic fix menu under...
Thank You - David! I've been wrestling with navmeshes for a week. Searched the internet exhaustively for solutions. Had things up and running...
Well, wish I would've read this forum BEFORE I got a gift card to buy some assets. Got one yesterday because I don't want to use my bank card -...
Yes, I am aware of that, and I believe that's how we have it set. However, our project scenes are HUGE. Our company makes driving simulators...
I use Collaborate for my indie projects and it's nice but don't like that you can't branch or create multiple repositories...at least I haven't...
This looks very promising. I've been looking for an easy way to do this. Our company creates driving sims and may be able to use this for...
Having same issue and it's annoying. I suspect it's some code in our Editor scripts that's being executed on the Editor updates causing a delay...
Yep, it's a G27. And no it's not cheap. The monitor on top is a couple grand due to it's custom dimensions - we use them in our custom sims....
New setup we just created at the office. [ATTACH]
I got the same exact error as opticfibre in Unity 3.1.0f3 with iOS basic - I just upgraded 2 days ago. So wondering if a solution was found to...
Sounds like the only other alternative is the WWW class, but I am not sure it will be fast enough. I did a timing test with different image...
I know this is an old post but I happened upon it and thought I'd put a link for future generations. I did a time test with WWW class - see...
Not sure why but I ran the test again the next day (after tweaking the code) and this is what came back. This is what I expected to see - the...
So it was the prefab within prefab that was the problem? You were able to dump all your objects into a single prefab without creating a...
Hi marklennartprice, I am curious about this one because I planned to do the same thing with one of our games. So let me ask you the steps you...
Hey has anyone else done a time test on importing external images directly into Unity via the WWW class? I did a simple test on JPG's and PNG's...
Yeah, this morning we were getting major wind gusts. I was awakened by big green [thankfully empty] trash cans slamming into light poles and...
:oops: Oops, I've had so few problems that I never noticed the bug link in the Help menu. I sent a report, thanks Tom.