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Why even interpolate? If your properly capturing the exact position at that specific frame.. just set the position to that frame.
Check out Vector3.Dot you will have your answer.
Nice progress, keep it up.
Because they want $5000 per model.
Looks like your trying to float it to the ground using the rigidbody instead of looking for the group position yourself. With this you can't...
Just stop messing with the singular audioSource and just do a AudioSource.PlayClipAtPoint(clip, position, volume); This will allow you to play as...
Two most popular options: Photon and uLink. Depends on what your trying to do really. You want a bit more hands on with the Hosting options uLink...
Maybe you should apply the power up before destroying the script/object? I don't think a script can run if its Destroyed. Also where is this...
How's the game play coming? Screen's look good.
So I found the solution that is working for me. Since I have a "Step" variable (basically the % at which I want that rotation to be) I was able...
So I'm having a bit of difficulty with correctly rotating a bone the way I need it. I have no animations to play with so this is purely...
Use a full body 3d character.. and go and look into FinalIK ( buyable package ) or you can attempt to program your own IK(Inverse Kinematics) in.
Unity's built in Network is fine. Getting MultiPlayer to work from your computer and your buddies computer across the country is another issue. *...
Should really just start learning yourself. Otherwise you will be asking someone to just create your game for you. Here's a simple Vital's script...
Sure, Ray: Is the line that the Debug.DrawRay is showing you colored in Green (Only in scene view). This is the line that will "Cast" itself out...
Maybe its actually very interesting.. But a hard topic to answer. I tend to stick to topics that I know I can provide some sort of insight to....
Was playing with FinalIK last night. My first attempt.. Was very fun. No animations were used to make this. >>Video<<
I think what you said is the only solution. Editors are like ram atomic, they don't hold states. Maybe I'm wrong however I've just always added in...
for (var Job : GameObject in Var.JobBuildings) { //Do a simple null check.. Always good practice. if(Job != null) {...
I think the sockets needed for mobile networking aren't open to free users. Unless they've changed this.