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The IP on this has pretty much fallen back to me now if anyone else is interested too
Hit me up with a DM :)
Hey there, I've got a question. I'm using the ArmIK component in conjunction with a slightly modified version of IKExecutionOrder to allow me to...
I'm curious about the current status of the OpenType features support. Specifically random substitution of glyphs for a more natural look of a...
We're based in Vancouver, Canada.
I'm afraid the library I've been working on has been caught up in a data visualization start-up company, so as much as I wanted to release it on...
Here's a web demo of the current version of the library. All the work is done on the GPU now for substantial performance improvements....
I've completely replaced most of the math now. It's now using a Barnes-Hut oct-tree approximation with constraint relaxation instead of spring...
The physics is all custom code, as Unity's rigid bodies don't scale well enough for this use case. The maximum number of nodes depends on your...
I've developed a force directed graph system for a game I'm working on, and am curious if there is any interest out there in me polishing it up...
The format is up to you, as the nodes are added at runtime. It should be trivial to write a layer that generates nodes based on any kind of file....
The data is exclusively populated at runtime, as is the requirements for my game. Each use case would need to write a small layer between their...
I added 2D graphs, which can be used exclusively, or mixed with with 3D graphs for interesting UI possibilities. http://imgur.com/53q13gg EDIT:...
Source would be included, physics stuff like this can always use a little fine tuning for each use case.
I can send you the scene if you like, to make it easy for you to test?
You legend, I hope you manage it, cause my project sorta depends on this vector globe :S Thanks!
If I use Draw3D() after creating the line, and Draw3D() once per frame that framerate is uneffected. If I use Draw() after creating the line, and...
I'm developing on a Microsoft Surface Pro, but I've also run the scene on my work machine, which is a 4 core i7 with 24gb ram. The surface pro...