A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
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Mmm, this is nice looking. Strange though, a lot of games with PBR seem to have this same plastic look to them that this does.
I thought I was the only one who did this.
Sweet, though, about the 64 terapixels, I'm confused as to how big that is, enough to map the Earth surface at 3 pixels per meter, that would be...
I like the look of this, and I'll certainly buy this in the future, looks amazing. I have a couple of questions regarding file sizes: How high...
Wait, so does this work by streaming textures from the build files during gameplay?, are there any performance penalties?, and I suppose this...
Hm, wouldn't using this amplify (pun intended) file size for end users of a game?, I don't think any player would be pleased with downloading...
After watching videos of them, I still can't tell what Nuke and Mari actually do, what are they used for?.
The sticky threads need a more obvious separation from the others than just a pin symbol, like a much darker shade of color.
If stickies had a more obvious separation from the rest of the threads, I'd personally be fine.
Wow, seeing those videos make me wonder how many animation keyframes are necessary for a game with this thing, it looks a lot like Overgrowth....
Right, thanks for answering my questions, you just got yourself a purchase (not at the time of typing, probably sometime tomorrow).
Dangit, I'm looking at the thing right now, it's on sale, and that price is staring at me, but then I have a concern about Unity 5, I'm a bit...
http://steamcommunity.com/sharedfiles/filedetails/?id=143803558
I literally can't comprehend or visualize how exactly you are doing anything without scenes, at all.
Seems cool, but the demo isn't working for me, I checked, and I do have a DirectX 11 graphics card, but no particles will show in the demo at any...
I think yes, the game developer part is dependent on the end game, you'd still be a game developer even if you never wrote even a single line of...
Hm, my concern is about compatibility with animations, specifically facial animations like FaceFX does.
I'm curious about how this works, does UMA somehow use shape keys?.
This seems pretty cool.
Hmm, you mention a certain way to use S2, I'm guessing that I'm meant to buy series 2, and do S1, using some videos from S2 to fix the issues with...