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Say that title 3 times fast! Currently messing around with ai position prediction and have run into a small hiccup. I am guessing my logic for...
This. Has anyone heard any news on if they are going to resolve the full screen issues/ratios? Right now its pretty much impossible to deploy a...
Hey all - recently I have been toying with the idea of trying to create a little more realistic movement on my AI. As it stands right now - my AI...
I am posting in slight regards to this issue I found posted a few days ago... I am having this exact problem and I am trying to understand if its...
Not to beat a dead horse...but I am still seeing pretty much all of the issues listed by original poster - has anyone heard any updates on the...
Hey All - I am hoping someone can shed some light on not so much a problem...but lack of understanding for the NavMesh Manager performance I am...
Thanks for the input - I have been able to recreate the issue on 3 different CPU's which have a varying degree of CPU/OS/Etc setups. So I am...
Hey all - I did some digging around, but I could not seem to find many topics that contained my issue. Long story short - I have a very, very,...
Steve, thanks so much for the reply! Hopefully its the texture and I am just being ignorant! I have attached two screenshots of the billboard...
Hello fellow unity developers. For the past week I have been searching all over attempting to solve an issue with my billboards displaying a...
Getting the same error as well - would be curious as to the answer!
Also attached are just 2 simple pictures to better show what I mean. The first image is me very close to the cube, the second is me a bit further...
Hey all, I was searching around the forums but could not seem to find a decent explanation for what I am seeing. Its probably not even a problem...
That worked... I guess im just confused. Whats the difference between me dragging my prefab object into the scene before hand, and me just...
So i tried doing a GetComponent instead...and to no avail. It still returns false. Anyone have any other ideas where I went wrong?
So instead of doing GetComponenet and such, I literally dragged a prefab call PoisonClaw (Its a gameobject that just contains a single PoisonClaw...
I am hoping someone can lead me in the right direction - as I feel like I just don't understand what I did wrong here. I have attached 3 simple...