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Does it work for you? my app is live on Google Play, is marked as a game but still Xiaomi doesn't start boost mode.
I am also interested.. I tried to configure a custom AndroidManifest.xml and add the tag android:isGame but I don't see any difference.
any updates on this one?
+1 I also noticed inconsistent shader output (same code different builds)
@DanjelRicci: Thanks a lot for posting.. I also reached the same conclusion..
facing same issue.. despite no realtime lighting, no shadows. would be nice if you found a fix :)
Hi, I am getting black screen when adding URP pipeline to my project. It's based on Oculus Unity Integration. Any tips where to start analysing?...