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Thank you so much, this works like a charm!
Hmmmmmm, that's interesting! Time to check out a lot of scripts Thanks again!!
Thank you for your super in depth reply! 1. The fix is random - I need to create new scenes until one of them works on builds too... I'll check...
Hello everyone, The problem is simple: Every scene I create works flawlessly on editor and some scenes have this weird issue on builds that it...
Hi, I was able to create a system that detects if holding the jump button is true. private void HoldingJumpChecker(){...
Thank you, sir! It's working flawlessly.
EDIT: I built for Windows and tested using a virtualized ARM windows on Parallels and the blur effect (depth of field - Bokeh) works fine, just...
Thank you!
I have the same exact issue in my project. Any way to fix it?...
Yes, and it's a 8/10 bad lol I don't know... should set my game framerate to 60fps somehow to limit the refreshrate? is there anything I can do...
Ok, got it. But my game is meant to be played in any screen, I don’t want the player to see this ghosty effect. Is there any way to fix this...
[MEDIA] Hello everyone, Is there anyway to fix this blurry/ghost/trail effect that appears on the bear when my player moves? I think it's...