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I have an old app I am updating and it's using some old .shaders which is all code. I am in the process of making a small change to a shader and...
Anyone have any performance issues on more complex mesh when applying during runtime? I ran the profiler and it looks like EasyDecal.Update() is...
Anyone have a work around for this? The model looks exactly the same, but the vertices expand by more than double after I call import. This is...
If anyone runs into this same issue, its still a problem, but I came up with a sloppy work around: I created a bash script that runs in an...
I have this issue where when I launch Unity with -batchmode it downloads older packages for com.unity.2d.spriteshape@3.0.14 and...
I'm having this issue where on Android if I take a picture it saves it to the gallery and allows me to use it in game, but if I try to pass it to...
I found one of my biggest offenders by looking for scripts with [InitializeOnLoad] in them. It lowerd my time down to about 7.8 seconds now...
I have a project that is pretty big and I'm trying to organize it to speed it up. The issue I'm running into is there is this long pause after...
Is there an API to edit the mesh? What I am trying to do is create a cylinder, then scale and move height segments during runtime. If this can't...
Have you tried this recently? I purchased this the other day and none of the demos work. When is the next update?
Looks like this only happens on opengles2. I changed it to opengles3 and the problem went away.
I ran into this weird issue on IOS that does not happen on android or editor. The problem is it looks like the spot light is z-fighting with the...
Did you change the pathToFile part in the path or just put it in like that?
Did you fix it? I had the same error and got the read-only property message when I tried to change the packageBuildConfig setting.
Thanks, I found a Unity answers post that helped me: http://answers.unity3d.com/questions/244837/shader-help-adding-transparency-to-a-shader.html
The problem is I am new to shaders and wouldn't even know where to start. I have added a pass before to add a decal, but this is different.
My app currently uses multiple shaders based on users selection. I wanted to add a feature to each shader that will cutout parts of the object...
I was just looking for a way to check before the user gets into that option, but you're right I'll just do it that way.
Is there a way to check permissions that the user has allowed? I ask because I have an option to take a screenshot and if the user denied...
I'm getting the same error on 5.6.0f3. It happens when my particle system is set to world, but not when I set it to local. Unfortunately I do need...