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I was wondering if there was a plan to re-introduce arm64 compatible Plastic server packages. Once the mono dependency was removed, the old guide...
I'm still super confused why this isn't integrated. As far as I can tell: Integrating basis allows us to have _one_ set of intermediate textures,...
I'd be interested to know if this can be enabled/disabled via C# in a build script as well
I'm having this issue as well, any workarounds or fixes?
So in a project with "Force Text" asset Serialization, the LightingData.asset file is still binary - this can cause issues with source control due...
I haven't tried the 2017.1 version (but all the above stuff looks awesome!) but I had a question about having multiple cameras? If we're doing a...
We were doing some prelimiary tests on it when we ran into a PS4 problem. Will be trying it more extensively in the next day or so as it looks...
Hey there, we're trying to use prism on the PS4 and we're getting the attached errors when we try to compile.
yeah, there are many issues with single-pass in 5.5.0p1 - I'm seeing lots of strange problems with shadows as well
This also fixed this problem for us. very strange.
Yes, how do you do this?
I'd love to see the script as well
Aha! Okay, I'l take a look at the new version of Unity 5.4 and hopefully that will fix it (I think I saw that in the patch notes somewhere)
if i replace the material with a material based on a default unity unlit texture and put a texture in the texture slot, i get (what appears to...
Unity 5.4.0b19 and SteamVR 1.1.0
Any idea what could be causing this: [MEDIA] That's rendered via a HTC Vive headset, the script has been applied to the "eye" camera. One thing i...
Just wondering if there's any feedback on the above question?
you can easily add multiple inputs for a given action, Like the attached screenshot
I take it you've filed bug reports on this? We'd like to chime in and say "fixit!" 'cause we are running into it too.
We've used this to implement a camera look system attached to both a mouse and a gamepad analog stick - and we get very different values off the...