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And I want the exact opposite... I want my movie to stay at the initial orientation. If you find out what you're doing to keep the movie under the...
Hi all, Just out of curiosity, how are calls to the Unity engine made from a C# script? If I wrote a plugin and called it from C#, P/Invoke would...
Thanks for this. Nice work!
I never encountered this bug... why don't you submit a bug report and ask around in the beta forums?
Yes, that's the one. It's not included in Unity, but you could always write your own Sprite Manager if you don't want to buy this one. For the...
It can happen, although if the platform is always the same (in this case the iPhone/iPod), it's unlikely that C# will ever win performance wise...
In 3.0 there's now Resources.UnloadUnusedAssets which solves this issue (didn't test it with textures, but it got rid of other assets that kept on...
With Unity you can do all types of games. For the ones you suggested I'd refer you to Sprite Manager 2, because those are clearly sprite based...
For 3.0 it's pretty much automatic. For 1.7 set it to whatever you want, and then in Xcode, go to Targets, select the iPhone target, click the "i"...
1) Some logic of what input constitutes a combo is needed. Then, once you've identified a combo, you'll play the corresponding animation. 2)...
Currently 10 extra megs of RAM is a too good offer to pass. That being said, C++ instead of C# may not offer any speed benefits at all, depending...
I finally got to test my game in iOS4, and I was a bit surprised since I got no memory warning messages whatsoever, and my game is currently...
After seeing this http://www.youtube.com/watch?v=fzza-ZbEY70 I think Unity should support Java. Heck, if Steven Jobs himself saw this video...
If they're getting destroyed within the scene, I can assume that they'll stay destroyed even when I switch scenes... is this what you mean?
Good news!! Resources.UnloadUsedAssets is now supported on the iPhone (in Unity 3.0). I tested it and it works (I can see it doing its magic in...
Unity networking is no where to be seen in player settings. Edit: in 3.0b2.
Sadly this issue remains in 3.0... Unity guys, will you PLEASE address this? Do I really have to use AssetBundles if I don't want objects to...
Do you know where the option to remove unity networking is on 3.0b2? It's the only difference my project has when compared to the 1.7 version, but...
I'm not speaking about iOS4. I'm getting this behavior in devices <=3.0, after compiling a project built by Unity 3.0 against the new 4.0 SDK,...
How do you do it?