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Hi @yasirkula! Amazing job on the asset. You just saved me a whole lot of time and effort. Your work is very much appreciated.
Hey everyone. Just a quick question, because I couldn't find anything on that so far - Is it possible to break objects created at runtime? Say I...
Tanks for the quick answer, @Wright. Will try that right now. Is there some way to feed in some variable to tell MM what to spawn and what not to...
Hey @Wright, Say, I want to make a big map. Like a complete world. How would I go about creating a scene that displays a world map, and at the...
As much as I deem it valuable to have an understanding of other creation software (Maya, Blender, what have you) - please don't get too deeply...
@RuinsOfFeyrin Sometimes I tend to be a bit clumsy... Yes, it's there. Thanks. And great work on the SVG->TurtleScript Tool. Looks amazing so far.
I know what you mean - videos are a lot of effort to make. Though I gotta admit, I prefer them by far. And I liuke your accent. About the AX...
@roryo Oh, so they link to the same node but into different slots. Ok, now it makes sense. And about the other issue - that would be really...
Hey @Wright! First of all: Amazing plugin. I totally love MapMagic. This is time saver and game changer for me. There are a few things I'd like...
Yes and no. I'm well aware of this feature and already making extensive use of it. But feeding into and retrieving from a portal would allow to...
@roryo Btw: I just realised how awesome it would be to have storage nodes: Nodes where you can input a shape/mesh/whatever, and then have a node...
Hey @roryo and @Wright! I was wondering what you two think of working together to create an interface between Archimatix and MapMagic. One that...
Works like a charm. Thank you!
And another question, @shawn, In my class inheriting from Graphs.GraphGUI, I have the following function, meant to draw all input slots or all...
Hey @shawn! I'd like to take a dive into the node API, being fully aware that it might get replaced at any time. What's the difference between a...
That sounds promising. It would definitely be great for having many objects that need to be rendered from different distances, i.e. a city skyline...
So I just had my first weekend with Archimatrix and Surforge, and let me tell you - it friggin rocks! I'm a coder/gamedesigner by trade, and only...
[IMG] My first go at Surforge. Modelled and mapped in Blender. Mind you - I'm a programmer, no artist. Only recently picked up Blender. Surforge...
Hi @Sergeyv_3d Your asset looks amazing. If you are to add some texture painting features, I'd love to see support for pressure sensitive input...
Thank you, Xaon. Easy as pie and worx like a charm, and doesn't require to install anything. I just wonder if this messes with rigging or...