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I know - if only Unity's Input System handled this classic use case! That being said, it actually appears to be working for me now. I didn't...
Thanks so much for fixing this! I updated to Unity 2021LTS this week and it looks like KeyboardSplitter is broken (inspector is behaving weird...
I have the same issue. Looks like the longer the editor is open, the longer it takes to "freeze" the input for 5-10 seconds. I hope @Fenrisul...
Hi all, I'd appreciate some help with what I think is a bug with the depth texture not being cleared. We are using Unity 2020.1 and have...
@Fenrisul I see that the script only works with the "Join Players When Button Is Pressed" option on PlayerInputManager. When selecting "Join...
I seem to have gotten it working. My control scheme had both "Keyboard" and "Mouse" in the required devices (as did the Simple Multiplayer...
Hi @Fenrisul thank you for your solution it will really help us debug & playtest our game when no controllers are around. I can't seem to get a...
I am having this issue as well. Did anyone manage to resolve it? Using Unity 2019.1 and Lumin SDK 0.20
@Invertex I have control over the models so pivots shouldn't pose too much of a threat. If necessary I can change the origin. @bgolus Thanks for...
I have been using the Position node in SG from the start, and setting the space to 'Object' (take a look at the graph I attached), but the...
That sounds like an excellent solution. Unless I find a way to do that in SG I will likely dust off my "classic" shader skills soon and attempt to...
Hi guys, I haven't touched shaders in a few years and I'm trying to pull of the following effect using ShaderGraph, but I'm open to using a...
Hi guys, I'm writing a simple editor extension that is supposed to allow a user to select assets from the project and perform an action on them....
I ditto fred_gds. Same problem on 2017.2.0f3. Any solution yet?