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Awesome - that's a huge improvement! Thanks for getting on this :D
Hi there! First up: nice work on this plugin - I've only been experimenting with it for a few hours, but I'm already seeing it succeed in areas...
I managed to knock together a simplified test project. It looks like just using SystemBase will indeed do the trick! In case it helps anybody...
Thanks folks - hopefully I was wrong about needing MonoBehaviour after all. I'll have a play with SystemBase next time I get some time on this and...
Thanks for the link. I'll dig through the code and see if it helps - though from a quick glance I think it's using...
I'm thinking about porting a game I've been working on to ECS. Half the game code's already bursted for the job system anyhow, but the other half...
Thanks for the reply! I've had a bit more of a play around and I've realised my mistake. I was expecting to see the empty component show up like...
For my first foray into ECS I'm attempting to recreate a performance test I've previously set up in OOP; a simple boids-like sim where a vast...
You could probably do with a single onboarding tutorial which linearly walks new users through creating a simple ECS demo from scratch. The...
Gizmos drawn with various Gizmos.Draw[X] methods have their opacity greatly reduced when occluded by other geometry. Example: [ATTACH] I'm...
I've been wanting to use the job system to sum up a large number of small positional forces between frames without blocking the main thread, and...
It returns the normal of the NavMesh polygon boundary when NavMesh.Raycast gets a hit - i.e. the direction "away from" the boundary you hit, along...
I'm also looking for an answer on this.
Thanks! You're welcome to use this for commercial products. I don't think I bothered with a license. If the shader helps you out and you'd like...
I just had a case where a trigger was being reset despite the code not containing any calls to ResetTrigger - and burned half a day tracking it...
I just tried: Unity 2018.3.0b2 SRP 3.0.3-preview (from github) Unmodified LWRP example scene (no additional cameras like my previous post) Build...
I'm running into a bug when layering multiple cameras on top of eachother in the LWRP and deploying to mobile platforms. I've been able to repro...
Nice one @Baste! I'll try to give it a shot later this week :)
It would also be useful for students at schools and universities who don't have permissions to access the Unity install directory, or for people...
Just noticed the same thing! You can download it as a package from the 2018.2 beta page under Additional Resources, but I'm not sure if that...