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Hi Raoul I have a dirt track that branches off from my main road - I wish for the player to be able to drive down this road but I don't want...
Hi Raoul, in the 3.3 beta I'm unable to set the lane count to 0 after setting the lanes, is that intended? I accidentally set the lane count to 2...
Good to hear Raoul, glad you could reproduce. I've tried your workaround and that works great, I'll do that for the time being! Thanks again!
Hi Raoul I've uploaded a youtube video of the behaviour, it might be easier to just reproduce it this way than me sending you a project file (the...
Hi Raoul, in the second image the corner radius is higher because I could change it when the road is in that position (the camera is facing in the...
Hi Raoul I've set up a new empty unity 2022 project, and I import the beta package (with 2022 upgrade). If I create a new road with a different...
Hi raoul, I'm trying to use flex connectors in the most recent beta release, however I seem to be unable to set the corner radius sometimes when...
I've actually found this post about a custom simulation space here Custom Simulation Space for VFX Graph? - Unity Forum, and I've hooked that...
Haha, sorry to necro this thread, but did you ever find a method of generating this? I think the closest thing I've found has been the suggestions...
Necroing this thread slightly, but why can't you edit those settings unless you uncheck the recentering options? Seems like an oversight,...
I've written a fairly basic state retention script when you do a .Rebind(), you can find it here: Animator rebind function that also maintains...
Bizarrely, to workaround this I've made some AnimationEvents which set of courroutines to lerp the weight over a certain amount of time... and...
Sort of what the title says. I'm trying to animate the two bone IK constraint so a hand is gripping something, and then goes back to idle. Running...
I've been playing around with URP and shader graph, and was having a go at a tutorial I found online about procedurally generating a road texture...