A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
But does that also prevent the player who hosts the game to cheat? If he is the one comparing the game state hashes, he could say that everything...
Hi, How is cheat prevention handled in Stategy Games like Age of Empires/Mythology and also in other game types where one Player Hosts the game? I...
Does PUN runs with unity 4?
Do you mean things like networkInterpolatedTransform from the unity network example? I tried this and it didn't made it any better.Is it the same...
Hi, I'm currently making a multiplayer game where players can fire with cannons off a ship, while an other player controls it. The ships position...
Hi appels, can you please post the script you got? Because in the network example I got on my computer, the script is exactly the same.
Hi appels, thanks for your answer :). Yeah, i also have no idea why it doesn't work, thats why im asking here :/. I did some further testing. The...
Hi gsus, there is a difference, I think its a simple script for entity interpolation. Does someone got an idea why this doesn't work with photon...
Hi, I transfered the NetworkInterpolatedTransform.cs, which works perfectly fine with unitys build in networking, of the Unity Network Example to...
The script doesn't solve the problem :/. When you parent the players to the platform and serialize localPosition instead of position it solves the...
I got the same problem as roger0. Do you still got that example? Or the GraduallyUpdateState.cs? When i click on your link I just get a picture...
Does nobody knows a possibly solution? It would be great if you could give me any tips, I haven't progressed further with this issue :/.
Hi, I got an platform with a rigidbody attached. A Box Collider Trigger is a child object of the platform. When the Player enters the Trigger, he...
Hey, a while ago I had a similiar problem. In a network game, one player can control and move a platform. The other players can meanwhile walk...
Hi, sorry for the late reply, I didn't had the time to do much on the project last week. But I tried the suggestions yesterday and everything...
Koyima and LuringLight, thank you very much :). I'm going to try it tomorrow and let you know if it worked or not, but it sounds very good.
But without a rigidbody the platform cannot collide with static colliders, but it is supposed to do. More specifically, I make a game where a...
Thanks for your answer :). But then the platform can't collide with other colliders(box, mesh collider..), but it's important that it does collide...
Hi, I got a moving platform with a rigidbody attached. The player can control the platform, so it is important that the platform can collide...
Looks great. When will the game be playable again :)?