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Update: Closing Unity, deleting the csproj file with Windows Explorer, and opening it again worked.
I was putting some of my code in an assembly definition, but then an error appeared: The type or namespace name 'InputSystem' does not exist in...
You need the VS Code Editor but I don't know about VS Editor. I have both and it's working just fine.
Thanks, closing the file then opening it again worked. This happens a lot though, so I hope Microsoft fixes it soon.
I've been coding C# for a year now and I have never seen an error like this without knowing a solution. [ATTACH] If I remove the last 2 closing...
Then there is a problem with the config either Unity, VSCode, or both. Go to Edit > Preferences... > External Editor and then select Visual Studio...
Thanks, man! I struggled with this problem a lot and as it turns out, I forgot to do this.
All errors (exceptions), unless inside a try/try-catch block, will always be put in the Unity console.
PlayerPrefs should be enough, though if you don't want casual users going around and editing their save files, BinaryFormatter should be good...
I also want to add: Use Path.Combine() for combining paths, not string concatenation (the plus sign you use) Example:...
oh wow I can't believe I misclicked on the checkmark of the script, no wonder it's not running I'm really sorry.
I cannot seem to change the color of an Image now. First I thought it's because I hadn't assigned it a sprite, but after assigning it a sprite, it...
Yes. I have been using it. I have a script on the server to set a Text GameObject to show the local IP. (By the way, the server and the client...
I want the client to communicate with a local server on the same network (LAN) and the user can manually type the server IP. This is currently not...
I use ViGEm, it works perfectly!
Hello, When trying to implement your asset in my program, this error occured: DarkRiftConnectionException: Unable to establish TCP connection to...
I'm kinda new to Unity but I think this is an intended feature since (as far as I know) you can't run code on disabled GameObjects.
I haven't tested, but this might work: using System.Collections; using System.Collections.Generic; using UnityEngine; public class Movement :...
[TL;DR: I found a way to simulate keyboard input, but how do I simulate joystick input? Do I need to make my own device driver?] So I was playing...
Ok, I'm just wondering. Thanks for the reply!