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Hey guys, I finally got this to work after digging through some of the unity physics samples. This feels extremely convoluted, though, and I'm a...
Have you tried doing a build? Sometimes playmode in the editor is hitchy even though everything would be running smoothly. This seems to be...
Hey guys, can anyone point me in the right direction or maybe write a small example of how these work? Say I have an entity with a health...
I am using Unity Physics! (The one for entities). But yes, I'm not sure what the proper approach to these are. Are Unity Physics updated every...
I'm currently making a 2D schmup using ecs (and absolutely loving the universal render pipeline so far); [IMG] mostly to familiarize myself with...
I'm not sure if you could do this during a job (my guess would be 'no' because I think jobs require the components to already be in place), but...
Thank you so much friend, I had no idea that I could make a class version of IComponentData. I understand that this approach can be 'slow', but...
Some things would be much easier to do if I could just use a gameObject to represent "the view" of an entity. Say I have an entity with a health...
Sadly I can't get it to work in a build. When I try Unity Physics in the editor and play mode, all is working well. But the moment I build the...
I was having extremely slow project startup times (with a relatively small project!), but your advice about excluding unity and the project from...
If you use something like MakeHuman, don't be stressed out that the models don't look exactly the way you want. The real benefit of MakeHuman (in...
Hey there Phil, thank you so much. This does indeed answer my question about interaction between the two worlds. I just wasn't sure if it's...
Hey, I think you're right. It's probably best if I design in such a way that game objects never actually need to "know" about components or...
I'm currently thinking of my next game and I thought it could have a very clean architecture if I could do a kind of MVVM(Model, View, Viewmodel)...
Hey there Amey, thank you for getting back to me. I tried using the asset in a fresh new project to make sure it wasn't just some arbitrary...
Hey there Amey, I am loving the asset, but I seem to be running into a problem; whenever I try and export one of the rocks (to somewhere inside my...
Mate I'm getting the idea that the problem might be that your save method isn't compatible with your load method. Could you post your save method...
I'm trying to make some game objects add themselves to a list after they are initiated. I need them to have their original names so that the list...
I am trying to instantiate game objects from a list of names. So far that part has been successful. private void Start() {...
Hey mate, a sprite sheet would not be a bad idea, although you can use individual pictures too. I would add them all to an animation and i would...