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Hi and thanks for trying to help me out. OK, that explanation makes kind of sense. That makes sense too, setting the label text to some...
I'm probably doing something wrong here, but why does changing the label of a text field trigger a value changed event? protected virtual void...
Hi Wright, i also came across that issue. I'm not sure the fix you mentioned on idea informer will fix it, since it doesn't seem to do with the...
Thanks a lot and no worries, that already looks quite helpful.
@Wright I bought the Map Magic 2 bundle a few days ago. It's a fine tool. That said, a few pages ago, people have been asking for hints how to...
I'm not sure, this would do you any good. Basically it's only an extension of the ExposeProperties script from the wiki, that can handle...
I think i understood that part. Depth first is what i currently use for my editor. And judging by the function evaluation samples, it seems to be...
Hi. I'm currently writing a (specialised, non-generic) node editor including a reflection based custom inspector for a project of mine, so i'm...
I don't think this will help Adam much. To find a water shader for rivers is a much smaller problem, than the creation of the rivers. It's pretty...
This should be enough to work somehow and to explain the difference, between completely random placement and PerlinNoise used as some kind of...
What do you want to achieve? Spawn a fixed number of say ... 500 objects ... with a completely random distribution in a certain squared area? You...
Hi @vexe, i'm at work, so i've only limited time. And i also ran into that problem, when i forgot to hide a member in a treestructure and that...
Hi vexe, since i've got no account over there i'll answer here. I suppose it's pretty hard to go with option one and track the members yourself....
Doh. Of course you are right. I've watched that a while ago and it seems, i've forgotten almost everything. :D This leaves me wondering, what else...
As far as i know unity sucks at serializing collections (other than plain 1d-arrays or lists), polymorphic types, everything that derives from...
That does make a lot of sense and sounds like the thing i searched for. I'll have a look at 'Using', as soon as i've time. Thanks!
Hi vexe! I've only had a couple of minutes to test things with the new version, since currently my (non-unity) day job is trying to eat me alive....
Oh well .... I've been working on something like this for a while now. But i assume i need at least another half year or so to show something of...
I assume each 'tile' is a separate terrain object? Then you can do that through the TerrainData-Class LeftyRighty linked you. Each unity terrain...
Some tasks can run very good on the GPU, since they are very easy to parallize and profit from the big number of calulation units a modern GPU...