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Hi everyone! I've been using the UIToolkit a lot lately and I must say that I really like how powerful it is for styling editor tools. However I...
Weirdly enough I'm not experiencing these lag spikes anymore. I didn't touch the project for a couple of days and it all seems to be working...
I'm getting the following error message when I try to clear an array of structs containing a field with [SerializeReference]. Everything seems to...
I'm trying out the new UIElements/UI Toolkit for making editor tools. I started on a simple behaviour tree editor and wanted to see how the new UI...
I have a Character Controller component attached to the same Game Object as a script that moves the Character Controller on the XZ plane without...
Thanks! Works perfectly!
After upgrading to 2018.3 I've noticed that Animator Root Motion behaves differently. Having the "Apply Root Motion" disabled in the Animator...
I'm encountering an issue when I transition from FreeLook to FreeLook camera. I've tried different blend types, but it's most noticable with a...
I was setting the RawPosition and RawOrientation without a Follow and LookAt target, which would work in version 2.0.1, but I now see that that...
I've just updated Cinemachine from 2.0.1 to 2.1.09 and I've noticed a change that breaks our custom cinemachine components. Could you clarify why...
Ok thanks for the reply! I'll stay away from relying on backfaces in lighting then and double face it from now on.
I need Realtime GI for my project, but I'm getting some weird results while trying to generate the lighting for this simple scene (Unity 5.6.0f3)....
Here it is! 1) Place the contents of the attached .rar in Assets/Plugins/iOS 2) Add the following code to your script that would normally...
I've spent the last two days figuring out how to make a Native iOS Plugin for Unity and I've almost succeeded. I can now successfully report an...
I can confirm the above issues while using Unity 5.0.1. I can login and get the achievement descriptions, but I never succeeded in reporting an...