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Unity 2022.3.20 fixed some multiple thread issues in IL2CPP: IL2CPP: Fixed data races in lazy initialization checks on ARM processors....
I reported this issue before (ADDR-3339), but it has been closed as Won't Fix. The issue is caused by not handling binary catalog in...
Hi, I encountered this issue in Unity 2020.3.48 recently. In our project, it's related to some 3rd party plugins. I changed compileSdkVersion to...
The crash is different from the one I reproduced, which occurs when the application is quiting. So, my workaround doesn't work for it. This crash...
Hi, The crash has been fixed in 2021.3.33:...
Hi, Can you provide more information about this issue? Such as the version of Addressables and the platform where the issue occured.
Can you post the full stack trace of the crash?
Hi, I just submitted a repro for this issue: IN-69322.
It seems to be the same issue as this. You can try to release m_SceneHandle before calling Addressables.LoadSceneAsync.
For apps which are larger than 200MB, you should use asset packs. According to the documentation, there are some download limits of asset packs:
You can find the information in the page of the crash: [ATTACH]
Was the app running in foreground or background when it crashed? Can you post the full stack trace of the crash?
I'm not sure if Crashlytics has this data currently, but I saw there was something about 'Device stats x% background' in the screenshots of...
It still looks somewhat weird to me. Maybe you used the new generated symbol files to resolve the stack trace generated in a previous build? The...
Assume the first stacktrace was correct, it seems that ApplyInterpolatedAttenuation which is related to audio was called in a static constructor....
@yuehanchen2023 The stack trace looks weird. Did you use correct symbols file to resolve that stack trace? (You need to use the symbols file...
It seems to be the same issue as the one I reported before, which has been fixed in 2021.3.33:...
You can reduce the size of bundles by setting the duplicated URP Lit shdaer or other duplicated assets addressable excplicitly. This can be done...
Unity QA has confirmed the issue: https://issuetracker.unity3d.com/issues/the-player-crashes-on-mesh-vector-deleting-destructor-when-quitting
Hi, I managed to reproduce the crash on Windows using Unity 2021.3.34: The reproducible project only contains neccessary code to reproduce the...