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Had the same problem, thank you for posting I deactivated those ;) [ATTACH]
Thank you, I am also experiencing this problem
Still not fixed in 1.4.3 Hadesfury Developing Moons of Ardan: https://www.moonsofardan.com Moons of Ardan Twitter Account:...
The bug is still present in 1.4.2 :( Arrows also are not working either. It seems to be working if I remove "Player/Move/WASD" action and...
Sure, or we can just call RefreshString at the end of the Start function. Anyway thank you for your time. As I told you, I won’t use that way of...
It was probably on "ignore" setting because I use the package for a long time.
[ATTACH] There is an error thrown when I activate the setting you asked me to. But it did not make much sense to me :D Does it mean that as long...
I am not sure I got your last statement :/ really sorry. What do you mean by the "initial string"? I can’t share the project otherwise it would...
I have already tried without "begin/end" part, but tested it again with no success. _cameraUpKeyLocalisationVariable.ValueChanged +=...
I am using 1.0.5 to be sure that it wasn’t fixed. What I mean by nested, was misleading, and just meant it was into a child of a root canvas. Sorry.
No it does not work. If I call _controlsText.StringReference.RefreshString(); in the Start function it starts to work too. It is a...
I checked a bit more .. what is interesting is that it does not seem related to the update of the "variable" but the placeholder does not seem to...
Unexpectedly, it works in the repro project with the new Input System .. so I am hintless.
You were probably right, it is most probably related to the nature of Keyboard.current[Key.A].displayName; that is a C# property with an internal...
Yes, I double-checked, the value changes each time I switch my keyboard layout, and it does not update visually.
Hello, using this type of Smart String Move camera up: {_cameraUpKey} Move camera down: {_cameraDownKey} Move camera left: {_cameraLeftKey} Move...
Thank you so much .. the update has been released from your side "1.0.4" but also, the "Updating" thing will help to improve some perfs
Thank you for your quick answer! I dit try to make a repro as quick as possible. In UpdateMilestoneComponent.cs I did comment some part of the...
Hello, I don’t have that much time to report a bug with a correct use case but I encounter a small annoyment with the nested LocalizedString...
Thanks for you quick answer :D What I meant is that most of the time when you are in a fallback situation, it is because you miss some...