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Apparently some people did that before, but they don't seem like they'll be doing it anymore. This thread is formally about episodes 1 and 2...
Taking a cursory look at it, it seems like raw (that is, untextured) vertex colouring alongside a light ramp, with a bit of chromatic aberration...
Looked at a couple threads already and I couldn't get a solution, was wondering if there've been any advancements since then. I've got a handful...
Thread. I was moving to replace my touch controls with those assuming multitouch would work out of the box. For what it's worth, I got them to...
Confirmed. My way around it was multiple input action assets.
That is, should you change direction, the input remains fixed around the value you originally pushed. I tested this by logging the values into an...
Goes also for mouse. I'm looking for a way to implement that without code. I tried touch position + inverted touch start position to no avail.
Don't thank me, I'm an idiot. I only just realised you can simply put UnityEngine.InputSystem.Controls into a using directive and then type just...
This is ugly, silly and I'm not even sure it's the right way, but actionOne.performed += context => {...
That's (as far as I know) the way of getting actions from an input action asset. The format is actionsAsset.FindAction ("<Action Map>/<Action...
So I'm doing it here. It seems Remote hasn't quite yet caught up with the new input system; have you got a rough ETA for support? Failing that, I...
Ditching the message approach (which you may well have to do eventually), my method to keep to one PlayerInput thus far has been to set up the...
This is the only way I've found thus far to have multiple things at the player's command without violating the one PlayerInput rule. I've got a...
Are you going to be adding values to the InputValue class? The doc says it's a wrapper for CallbackContext, but the only functionality I can wring...
Or, at the very least, seem to. I know I could simply remove the specific gamepad (Xbox in my case), but I also have PS4 controllers to deal with...
Error 7 is another one related to PhysX. Should've added deleting Library to the "tried" list. e: aaaaand the "report a bug" dropdown option does...
Environment is Win 10 Creators Update, French language. I'm getting blank error messages and a "No MonoBehaviour scripts" error despite everything...
You may add my name to the list of grievances. Having to write a script just to get visible wheels is inelegant enough, but as far as I know, you...
For reference, I'm specifically referring to Emit (particle), which I believe emits one single particle, as opposed to Emit (int) which emits the...
I'm wondering this because I'm trying to get a particle-based shmup to work and nothing I can come up with comes close to a workaround. So I got...