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Un-huh. And how are you planning to monetise this feature?
So... Damage limitation, spin and bullshit. How about some concrete legal commitments to avoid a repeat? And when are the clowns responsible for...
I appreciate the amount of effort that goes into these, so please don't think I'm criticising, but to offer a perspective... I'd pay real money...
That's fine if you know at compile time exactly what you want to build. I'm reading data from an external source and want to instantiate a set of...
That did it. Thank you, and thanks for the detailed explanation above... Very informative.
Thanks, that looks promising but TransformViewToHClip is undefined. FWIW TransformWorldToHClip is defined but results in no visible geometry. Am...
I'm attempting to create an unlit billboard shader for use in DOTS. I'm using quads to host the material [IMG] (Some regular, some DOTS for...
I'm trying to map WASD + Gamepad left stick to camera movement. [ATTACH] So A/Left arrow is left, D/Right arrow is right. I've had issues with...
I've just hit this as well and -at least in my case- it was a side-effect of the "Enable Input Consumption" in Player Settings-Input System...
This is an incredibly frustrating choice. PlayerInput doesn't seem to be much use unless you want to have a single root object for any GameObject...
I found the overload through my IDE just by looking at the method signature. [Insert usual admonishments about relying on obscurity here]
I'm playing around with various texture optimisations and would like a way to emulate how unity would run on cards with less VRAM than I have. Is...
Having to use the command line because you've intentionally crippled existing functionality IS the UX issue.
I don't want to have yet another thing to update constantly, I don't want Unity trying to monetise my desktop (done any recent deals with LEGO by...
Christ the hub is a PITA. Constantly wanting to be updated and now shoving utterly useless junk in my face. Did Unity just get some funding from...
Is this actually published anywhere? Or do we have to comb through Youtube videos hoping we find vLatest?
Did you ever get an answer to this? My shader just dies if I alt-tab. I don't know how to detect it reliably, and I can't afford to re-set the...
Five and a half years, and still no progress.
That's fine unless you're trying to create a test assembly which references the main codebase but isn't deployed with a build...
Same issue for me... 2019.2 worked fine, but in 2019.3 I can't see any probes when the object is selected, whether I'm in edit more or not. I can...