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If I'm understanding correctly, you're using different methods to move the ball, keyboard uses AddForce and works, touch sets the transform...
I was just about to make the same suggestion, but a second, bigger capsule collider on the pushable object (like, a child I guess) that's on a...
So it says "You set the desired velocity, but the physics system will then revise it every frame in the case of collision or other forces...
Flowchart showing how to move your Rigidbody, for kinematic vs dynamic vs character controller, with AddForce, velocity or MovePosition:...
Do you have more context? Is it a kinematic Rigidbody? Are you doing this from FixedUpdate? [Edit, deleted some bad advice] There's a neat chart...
Hi, I wonder if you've got a similar problem to the one I had here: https://twitter.com/biscuitsmitten/status/1135527874662936576 There was some...
I haven't had a big look, but I don't think you should AddForceAtPosition from Update (Punch is called from Update), because it'll add different...
https://docs.unity3d.com/ScriptReference/Rigidbody-maxLinearVelocity.html might help, or...
If you haven't already (you probably have), is it worth deleting your Library folder in case something's become sad in it? (Edit: this'll make...
Regarding the OP, shouldn't it be: playerRb.centerOfMass = playerRb.transform.InverseTransformPoint(centerOfMass.position); ? Or, as a shortcut,...
I think actually what you've done there is effectively set the default contact offset to float.epsilon. I wonder if cranking up the fixed timestep...
Ah, nice! You posted while I was writing my last reply glad it's mostly working now
You'll be going through walls right now because I hardcoded the normal to "up", if you set the normal correctly for every collision, it should fix...
Ok, I had a go with your project and put this script on the ball: using Unity.Collections; using UnityEngine; public class GhostCollisionCatcher...
Hi, So did you try discrete collision detection & edit->project settings->physics->default contact offset of 0.001? I've verified that this still...
Hi, I'm not sure I correctly "read" your gif, and I don't know if this is a good solution, but it looks like a problem I'd had a while ago:...
Can you make the car bigger, so it is car-sized? Like, if you want a small car, if the environment looks really big the car will still look really...
https://docs.unity3d.com/2023.3/Documentation/ScriptReference/Collider.OnTriggerEnter.html says "If both GameObjects have Collider.isTrigger...
I was really surprised to see this, so I checked it out. It's wrong [Edit: misleading, not wrong:)]! & it contradicts the table at the bottom...
https://forum.unity.com/threads/articulationbodies-and-break-force-torque.1525732/#post-9520639 Some info & code here about preserving the body...