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Well, that's weird I put it in UpdateFunction to call it everyTime, and now it's working. I tested and watched the Status and there are not...
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Hey I need your help guys. Can you tell me if GameObject.Find is called when The Game Only Starts or when you want it. Cuz Im searching for some...
Okey I fixed it,. Changed the value of itemTransform to ref ItemTransform, so I wont send by value but by reference
How Can I assign back to blue that that was stored in itemTransform ?
[HideInInspector] public Vector3 blueScale; [HideInInspector] public Vector3 orangeScale; [HideInInspector] public Vector3...
Im doing an Match3 Game by the way, So this Items are some Powers for Match3 gems. So There are 6 colors, and For every level will be different...
This is menuscript http://pastebin.com/UXVZUUZR This is EnergyBarScript http://pastebin.com/cLmT9y45 The error comes in EnergyBarScript Line 10...
No still not working ((. My question is that Im making a "loop" every Time a create a new Level Deleting, Creating and searching for Items. Now...
Yep, I just Have an Prefab with Childs, For example for blue I have Item_bbg(clone), now Im searching for line child and then After my...
It looks like the _blue variable is not getting updated for this function public void DoColor(float DamageAmount) {...
That is what Im doing, _blue= GameObject.Find ("Item_bbg(Clone)"); blue= FindChild ( _blue, "line");
when im debuging in this function FindItemObjects Debug.Log ("/nBLUE TOOOOO" + _blue); It always found the right one, but after I go...
still getting that error( (
Here is some more script public interface ColorMatch { void DoColor(float DamageAmount); string GetColorName(); } public class...
Thank you!
MissingReferenceException: The object of type 'Transform' has been destroyed but you are still trying to access it. Your script should either...
Hello guys, I need your help here. !!! All I want is to find an object after it was Deleted an Istantiated again. void OnGUI() {...
I can't (
Im going to delete the other one.