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Looks like your Discord server has been hacked dude. All the chat channels are locked down and there is a pinned announcement advertising what...
Just in case there's someone else who needed to do this, I came back to this and was able to implement this in the following way: In the function...
Hi Guavaman, Quick question: is there a way I can copy over a particular key/button binding from one action to another? This is a hypothetical...
Is the MatchUp testing server down at the moment? edit: up now
Thanks. They didn't tell me this, but they had a second controller plugged in that they forgot about. I also unchecked "remember assigned...
I had a user report to me that when they launch the game, their Xbox controller is auto-assigned to the player 2 slot. Right now I am using...
First of all, I just wanted to say that Rewired has been super helpful for running my game's control system the way I want it to run. It's out now...
Hi, rewired has been working great for my project. I'm just wondering if there's a way for Rewired to detect if a PS4 controller is a "fightstick"...
Thanks, that's all the information I needed. I was able to get this using your example code as a jumping off point. int bind_count=0;...
Hello, I have a quick question. I went back and added button-conflict swapping to my rebinding screen over the weekend using parts of...
When InputMapper is polling for button presses, is there a way to disable negative inputs from triggers on the PS4 controller? have Activate...
Hi there, is there an easy way to make the stock runtime rebinding utility, ControlMapper, less verbose? In other words, if I am re-assigning a...