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Unity Hub has failed to download installs many times over the past year. It will not report that the download has failed. It will not provide a...
The solution described does not work for me. It still comes up with the same error.
Actually I am a huge grump and used to avoid using any of Unity's solutions. It was the previous project lead that had a ridiculously optimistic...
Many of them weren't interacting. Just simple animation loops. No code. Otherwise the script I posted would have been of no use - note that the...
We had in excess of 100 animations. In a 2D game this is quite normal for us, there are many animated background elements, bespoke particles,...
The 30 FPS nightmare case was on Android (Moto G5S Plus), on Nintendo Switch we were losing 15-30 FPS. On PC this was much less noticeable but we...
I've been in charge of cleaning up a project that was performing extremely badly and what the Profiler identified as the worst offender was our...
It's a bit hard to fill out a survey saying you haven't used Standard Assets when you keep forcing me to say I've used them when I haven't. Did...
What plugin? The issue is that Java doesn’t like it when you import duplicate classes, so if you want dual plugins of the same nature then you’re...
Exporting presets is kind of a must. I've got a plethora of pixel art projects that I have to write ever more complicated preprocessor scripts to...
"Video ads generally have higher value and better user traction than interstitials" You are wrong. We serve interstitial ads as well as rewarded...
How about - when I drag a bunch of things from the Project panel to the Inspector panel and drop it into an array or list, they stay in the order...
I need a shader to mask anything outside of an arbitrary rectangle I feed to it as parameters. The shader must be compatible with SpriteRenderer...
Possibly the most important feature I'm looking for is this: Can I select a bunch of assets, drag and drop them into an array, and they don't...
Okay, downloaded patch 4. Still broken. Can't write editor scripts on Monodevelop on Mac. Simply won't recognise the UnityEngine or UnityEditor.
I'm having a total nightmare with the new TexturePostProcessor. The code won't compile on PC, on Mac it reports no errors but in MonoDevelop it...
I've tried for many hours to get Visual Studio Code to work with Unity 5.5. I've been told that this extension for C# does not work:...
Still not live then? This is not good news for me as I have to refactor a load of code and make everything extra complicated so I can have a one...
I have: Application.targetFrameRate = 30; QualitySettings.vSyncCount = 2; The result runs at 60fps in Safari 8.0.3 on OSX Yosemite. This is...
We're a studio making pixel-art games. 1 to 1 pixel reference is essential for our piece of mind. We regularly move items by one pixel. Having to...