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I have a character controller, if it touches a wall its status will become climbing. I need to transform the character so they face the wall...
[Solution] Added a rigidbody (kinematic enabled) component to the parent Character Controller object and all trigger events execute as described...
How do I stop the parent character capsule from activating it's child triggers? I have a box collider that is a trigger. OnTriggerEnter gets...
[MEDIA] has all the answers I need.
I have set up two cubes as children on my Character Controller to act as extra collision detectors. I don't think I'm creating instances properly?...
Ah right, its simply input being added to the rotation. Hmmm. Can you advise on how I should go about this? I edited my previous comment with the...
Edit: Yes, mouse input is just the input from the mouse axis. How should I be going about this? At the moment the mouse is limited to 90 degrees...
Hi, This is for a first person player controller script. I have horizontal rotation setup like so on the player object transform: private...