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Hi, i just discovered that in Unity 2022 with Shader Graph we can create a URP > Fullscreen Shader Graph, and with that we easily can do custom...
Nice! I'll give this a try. Meanwhile i changed my script to a totally different approach. Now i am using lists and some if-statements. Might not...
Thank you very much for your reply! I'll check out your MakeGeo project. For my problem, i was thinking about shifting the vertex indices each...
Hi guys, i am currently working on this little script, wich creates a mesh-trail between two moving points. So far, my idea is pretty simple: On...
thanks for your answer! Changing the color node to a property was the key and with your help i've manged to get some results. Still, i struggle...
Hi, i am trying to do an impostor bake with very simple custom shaders. I am using Amplify Shader Editor and my project is using URP, Unity...
Thanks again for your help! I am using Unity 2020.3.6f1 and the latest ASE version. Below you can see the settings of my pipeline asset. The...
Thanks for the quick response. I've watched the linked video, but unfortunately this doesn't seem to fix the problem. In my test scene i only use...
Hi, Sorry if this problem was discussed before, but could not find any solution online. I am using the Light Attenuation node to create a custom...
Hi @Darkcoder! First, i want to thank you for your excellent add-on. Works flawlessly and is so much fun to play around with! My question is: Is...