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Thx
Oh my, time flies. We are locked to Unity 5.6 for Windows Store because of this issue ( 1066188 ). On September 11th, support says: We have been...
Is there an update for my prev issue aswell? 1066188 Havent heard back from QA so far and we're kinda locked down with updating our app ... Thanks!
QA said to create a new issue, so here it is (nice demo included :)): 1066188
Hi, I have also written to support: Unfortunately the issue isn't resolved for us ( 1045847 ). While the project exports now, runtime doesnt...
+1 ! Unity 2017.4.6f1 (64-bit)
Sounds like a good idea, I'll give it a shot, thanks!
Hi! I'm just getting started with Super Tilemap Editor and creating a sort of "building game" with it. I am also using your A* path finding...
With backporting you mean into the 2017 branch? Will the fix be sooner in 2018? Or asked differently: How can I get my hands on a fix the earliest...
@Tautvydas-Zilys Do you know when and if this fix will be in 2017 LTS? We recently integrated AssetBundles with our 5.6 project, and are running...
Great news, thanks!
Hi, @Tautvydas-Zilys I tried doing some native debugging, but that isn't my world. I submitted a bug report case 1045982 (UWP (ARM) Possible heap...
@Tautvydas-Zilys I created a report regarding the Vungle issue: case 1045847. Please note that when testing, it is better to use Unity 2017, as I...
Thanks for the update!
Are you also talking about third party sdks like Vungle? Or is it their responsibility to get it running?
Hi! Sorry to hijack this old thread. @Tautvydas-Zilys is this also true for other platforms, e.g. Android? E.g.: If I build my AssetBundles with...
Hi, thanks for the reply. We use tons of extensions and this project is an upgraded one from 5.6. So possibly still some extensions not working...
Hi, thanks for pointing that out! We cannot use 2018 yet due to some extensions (which are using defines such as 5_6 or 2017, but not 2018).
Hi, is this a rumor or is this stated somewhere official? Vungle currently doesn't support IL2CPP and that maybe could be a reason to convince...
Hi, using: * Unity 2017.4.4f1 (64-bit) * UWP * XAML * Scripting Runtime: Stable (3.5) * Scripting Backend: .NET * API Level: 2.0, 2.0 Subset, 4.6...