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transform.localscale = new vector3(-1,0,0) and also center pivot point on middle
just google the sprites you want, you ever played a game that has sprites you like? if you google it there will be spritesheets of that
there are nice tablets cheaper than that scanner even in the past people didnt create art for games by drawing on paper, its not even a matter of...
scanning drawings on paper for usage in games is a pointless endeavour you will need to post process it anyway and the end result will always be...
you can do like stardew valley which doesnt use pixel perfect
yes it has you first do tile.color,a = 50 ( for example ) then you do tilemap.settile( pos, tile ) if you want smooth then do this process by...
50-60 might be fine however its much worse performance than 1 tilemap use the Z coordinate to set tiles at different heights change the...
this is something you have discovered, but the thing you want to do is not possible in 2d top down because of the position of the camera,...
you need to research a topic called "pixel perfect in unity"
the best way is to save as png and then drag into unity
set transparency sorting axis to order by z then set tilemap renderer mode from chunk to individual the lower z should render above the higher z...
you are sending the alphachanel rgb(a)4 into the color 3 node you need to plug the A(1) node into the alpha(1) node
if you google fore it you will find
use debug.drawline
use texture2d.get pixels on sprite 1 and texture2d.setpixels on sprite 2
destroy and then unloadunusedassets
use texture2d.setpixels to draw blood on sprites in runtime
unload the previous video
you have to do it in photoshop
use the memory profiler to confirm the cause of the memory leak