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To fix TextUnicode for Unity 5.2.2 just change protected override void OnPopulateMesh(Mesh m) to protected override void...
Hi, is there a way to access the internal profiler by code? I think this is useful to measure the performance on my testers devices and send the...
Ooo sorry, found this on google, I had troubles with rich text color and using text.color to fade (had no effect on color tagged part of text),...
You can use CanvasRenderer.SetAlpha, best way to fade UI..
@Trollpants Thats great! I look forward to next update :)
@Trollpants Ahhh I see what you are talking about. ;) One problem I have about CloudCurrencyInt is that it seems like it doesn't update the...
@Trollpants Thanks for the answer :) I think i'm misunderstanding how CloudCurrencyInt works, because I cannot see how you would adjust the...
@Trollpants I have a few questions about implementation, In you docs you talk about how CloudCurrencyInt & CloudCurrencyFloat are designed so...
@Trollpants Sold ! :) Thanks for quick answer! But if I may ask, how is it obscured?
How is CloudSave (CloudCurrencyInt & CloudInt) saved regarding to security? i'm thinking about so the user cannot change their score or currency
@save No need, I extended your code and made a Circular and CircularLinear modes for Source Scatter and Initial Global and Local Velocity, the...
@save Is it possible to spawn particles from basic shape without texture or mesh like Shape in Unity Particle System, where I can use circle with...
This is the same problem for me, and it's a major one. It renders the AudioMixer useless and I am already counting on snapshots and effects. Also...
What is the best way to implement virtual currency that syncs between devices? I would prefer to be able to sync through Facebook, so if I build...
Hi @tonic , do you know how I can record high-score, so I can se the average high score of all users in google analytics The problem is that if I...
One thing, dose this also work on Facebook canvas ?
Thanks ! this will work :)
Hi, I am currently developing for web player and I want to control where the game is hosted and what website it is played from, I was wondering...
I am trying to create a gameObject that has lifetime, life of the gameObject decreases over time until it dies (deteriorates over time like a real...