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Why doesn't Unity 5.1 allow me to change the plugin Type from Managed to Native?
Actual I suppose Unity picks up the PCL as a Managed plugin as it has .NET Framework 4.5 as a target? Unity then complains as it is .NET 4.5...
Exactly, I would like to use a PCL to expose the Microsoft Azure API packages as a common interface across different platforms in my Unity...
Hi Lukas, if we are now able to use Xamarin Studio, when will we be able to include Xamarin Portable Class Libraries (PCL) in our Unity projects?