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Hi! Did you know that this asset: https://assetstore.unity.com/packages/add-ons/services/analytics/unity-analytics-remote-settings-89317 does not...
Hey, Did you manage to solve this?
Same here, all our games are affected.
Sorry can't remember exactly now :( I think a saw something in the profiler that made me check our fbx files. We had all animations in one file...
I case this helps anyone: we detected that the loading times were absymal for one particular FBX. Instead of loading it via Resources we decided...
Any chance for OSX support? Or source access so we can do it for you ;-) ( I guess it's just 5 mins of work, no?)
@LampRabbit Please file a bug report then.. looks like we have the same symptoms but different issues. We noticed a huuuge performance hit on...
Ps. just found that on 2017.1.2p3 it seems to be fixed, at least in our case (though not stated in the release notes)
Hey! We're still having this problem on Unity 2017.2 (we've been checking the latest patches too). @elhispano are you using il2cpp or mono? (we're...
Yep, it's android. Not sure about iOS. Currently I'm investigating android build as I'm running into strange performance issues - the game runs...
Hi, I'm on unity 5.5.1 and seeing this warning in my game too. Though we don't use sprites - its 3d geometry mostly. What does it mean?
Ahh thank you! Yeah, I thought that I'm missing something! Oh so it's caused by multiple scene loading? That's what we're exactly doing more-less...
Ok, I'll see if we can come up with something. In the meantime maybe you could please take a look at VirtualFileSystem.cpp line 902? All of those...
Sorry for the delay I thought I had email notifications turned on for this thread, but looks like not. I'm attaching the crashes here - I've...
Hi guys! We're getting quite a lot crashes caused by Fatal Exception: java.lang.Error: FATAL EXCEPTION and the stacktraces look something like...
Same here, we're using SVN and getting java.net.SocketException: Operation timed out 50% of the time for one project, 100% of the time for...
Hi, We're noting a high number of - what it seems to be - crashes on exit (100% crashes are when the app is in the background and we see that on...
For the record - we're also affected by this: https://forum.unity3d.com/threads/on-demand-resources-not-refreshing.434132/ As for cleaning up...
Looks like a very similar issue. Our game affected Kickerinho World. We've run into this when preparing the last update to the game. We got a...
Hello! We're using on demand resources for one of our games and are constantly running into issues with users doing an update and not getting...