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Why ? That's exactly the point. Resources are controlled by scripts, they should not be loaded by the editor or the runtime. I control them. And...
no correct sure It does, in at least two situations (see below) unless you have insufficient amounts of RAM no, it should, at...
While I appreciate the effort, I don't see how it helps: - I learned the hard way that assets not referenced are not packed inside the...
Ok, I've got to a dead end, and browsing through the forums, it looks like I'm not the only one, and I've not found any solution (no, using a web...
PlayerPrefs should work indeed, but that might be a bit of a pain. But that doesn't explain why my file in the Asset directory is not packaged...
Hi, Is it possible to get the Unity Editor to play an application in fullscreen ? My application produces only accurate rendering in...
Hello, Maybe you guys could help me with this problem: I need to maintain a configuration text file between run of an application. The...
It just started to happen to me now, on Snow Leopard, Unity 2.5.1. My resources folder keeps reloading my pics. I tried to 'touch' all the...
Are you sure you're not switching from Device to Simulator ? Unity has a tendency to select the wrong compile mode. I have to re-select Device...
Hmmm, I've been fighting this one for hours... I have an app that accesses files stored on a FTP server. Everything works fine within Unity, works...
For some reasons, I thought native multi-monitor support was supposed to come in v2.5 and I don't see it... Was I mistaken ? I'd like to have dual...
I had my project done with 2.1 and I upgraded to 2.5. I loaded a lot of OBJ files and it seems that a lot of textures are not applied anymore......