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// Extract the X Y component of the velocity float Vx = Mathf.Sqrt(Player_Velocity) * Mathf.Cos(angle * Mathf.Deg2Rad); float Vy...
Thanks for this enlightenment Aldo-V. I realised that I need to rescale my result if I increase the gravity. I was using gravity to measure...
Thank you Stephan-B for the codes. I was able to tweak Stephan-B's code and make it so that the projectile reaches the target as intended. I also...
I'm using Unity 5.3.4.f1 and there's a weird issue with the input field. It works fine with the caret showing and I'm able to click on the field...