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Is async compute supported at all on DX12 PC platforms and if not, is it coming eventually? I could only find info that it's supported on consoles.
Hi, I have implemented custom deferred rendering where I use replacement shaders to render the scene into a custom gbuffer using MRTs by setting...
I don't think it would be applicable since what I'm trying to copy to the cubemap is a set of procedural textures, not necessarily anything in the...
Is there a way to copy six 2D render textures to each of the different faces of a cubemap render texture without using the (new?)...
I'm having an issue where I have a pretty complex math function (I'm pretty sure what the function itself does is not the problem as I have...
To not keep you guys in the dark, waiting, I am going to confirm that I no longer plan on releasing this as an asset but am still developing the...
Sorry about the lack of updates but the project is still being worked on.
Solar system - yes. Galaxy - not at the moment.
The project is very much alive and I'll post more updates soon.
Well players will definitely be able to play on the surface since I'm already generating collision meshes for patches of subdivision depth > 12,...
No release date (as an asset) at the moment, a lot of features still have to be finished, most notably the star system generator w/ n-body...
If you're not familiar with perlin noise, fractal-brownian motion, and cell (voronoi or worley) noise then definitely check those algorithms out...
Quick Update: Ocean Rendering Most of the time between now and the last update I've been working on a procedural flora generator which I'm not...
Yes, it was developed as a part of a larger game from the start; I guess I sort of lied when I said what exactly that game is will be revealed...
Well I'm not on the forums very often, however I responded to your PM on Tuesday and I have responded to most of the people who have asked...
Yes, but if I release an Asset Store version it won't be for a little while longer since I'm working on procedural flora, ocean rendering, and...
Yes, you absolutely can. Updated my post above.
Here's my implementation of Outerra's solution in a planetary terrain shader, it works flawlessly for me so far. struct a2v...
I'm also 15 and I feel that by starting earlier and just jumping into programming without taking any classes is an effective way of learning...
Quick Update: Atmosphere Test 2 Check the original post for images. The new atmospheric scattering is not done yet, needs some optimization, and...