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hi, can you provide example for [ReferenceComponent]?
I added list<Vector3> as column and filled it with 10 000 values. After it BGRepo.Editor repaints for a long time with second breaks. I can't even...
If I change RenderTexture format on RenderTextureFormat.ARGBHalf, problem become reproducable on Desktop. I also tried...
Hi, relevant code. positionBuffer_1 = new RenderTexture(width, height, 0, RenderTextureFormat.ARGBFloat); positionBuffer_1.filterMode =...
I use a RenderTexture (ARGBFloat), Graphics.Blit and a shader to calculate world position. On Desktop build all works fine. But on the Quest...
Thank you for fork It works Ok. But I get error during compile: Shader error in 'Hidden/VFX/DRK Surrounding/System/Output Particle Quad': invalid...
It works. Excellent. Thank You.
Why doesn't it work in the editor? C_Pictures.GetEntity(6).F_ObjectRef; in editor raises null, in runtime ok
Can you provide examples how work with objectreference type? In instruction meant that I need to add component BGWithId, but in editor I found...
Thank you. Great asset, fast super fast support.
Is it possible to callback method when certain record changed after load with addon? BGAddonSaveLoad.AfterLoadReciever and Listener on mono...
Hi, great asset. Where is scene with directional light from this video located? [MEDIA] Can you provide reccommended settings for unity...