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I have time to get back into this and am exploring the options you offered that should with with Snap-and-Plug and think the first - managing the...
I appreciate your time. I'm still pretty new with Unity, having logged maybe a total of 120 hours over 45 days. Before I continue, I want to add...
I tried Universal, but the parts split up as soon as I started moving, so I tried Chassis, which also fell apart once I hit play and started...
I got this today and plugged it into my project. In under an hour I had created some new parts and attached scripts to them to get them working...
That's very cool. It sounds like this covers exactly what I want to accomplish. I appreciate your reply and will very likely be making the...
I'm in the early stages of making a top-down space combat game and it hit me this morning that the concept I was working towards would be much...
I discovered a solution to this from this StackOverflow thread: Rotating gradually in response to input, instead of snapping I didn't make use of...
As seems to be the case with many new Unity folks, I opted to try and make a 2D space shooter as my first game. Between following along with...