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Excellent, thanks again!
It just seemed like the most simple/direct option available since TextAsset is the canonical way to import a binary file. But I didn't think of...
Ugh, converting (and/or copying at all) on load is really gross and it might end up being impactfully slow for larger assets, but maybe it's worth...
Edit: Changed title to be hopefully more helpful for fellow googlers. Originally: How Does TextAsset(string text) Get TextAsset.bytes from 'text'?...
Now that it's been a week, can I assume this is just not currently possible?
In its most open-ended form, my question is: What is the best way to modify the appearance of serialized properties in the editor, based on a...
Ok I've got the field drawing properly with an imgui wrapper, but there's one more piece of the puzzle: How can I raise an event on the element...
To clarify, the "presets" are not meant for the editor workflow, they have another purpose. I do not want to be limited to presets, but I can use...
Unfortunately I do need to set multiple flags. Any other ideas? Edit: I guess, to your point, I might be able to make do with single options +...
[ATTACH] See comments in repro code below for more details. You should be able to copy/paste/run that code to see it for yourself. I've also...
I don't know what to believe any more. This API is beyond nuts...
Are Unity.Math types serializable? I want to expose some 'half' values in the editor without jumping through too many hoops...
Hate to be a bother, but any status on that camera stacking workflow/functionality? I was under the impression that it was coming with 2019.1 but...
Oh I see, I think you've misunderstood the new workflow demo. From my understanding, there doesn't appear to be a limit on the number of...
They're building new workflow for camera stacking use-cases for initial full release, so what's the issue exactly? Even if they weren't, LWRP is...
bueno.
Looks good to me I think. Should cover my camera stacking use-case as far as I can tell. Looking forward to it!
Check the last 2 or 3 pages, there is conversation about it. tldr; Camera stacking is hack-ey and not good for performance. They are working on...
I came here just now to inquire about this topic. What timing! I came to LWRP hoping to find the flexibility needed to replace my camera...
You probably want to use emission with a texture. You might even be able to just use your current albedo as your emission instead. That or use use...