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I'm having an issue with URP decals which makes them hard to use. When the camera is moving towards them, they disappear. It seems linked to the...
Hi, is this still true? If so, is it still planned to support URP? What are the problems linked to URP right now? Is it something we can tweak...
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Hello, I've been toying with a shader to create some sort of fog by deforming the vertex of a plane using shadergraph. However, when I apply color...
@CanisLupus I know it's an old post now, but did you ever find a answer to this?
Thanks! I can see another small bug with Plastic integration. When the inspector is locked, the version control icon does not take into account...
Thanks for the update. It is indeed a feature that our team used a lot. For less technical folks working in prefabs, it's a lot more convenient to...
Thanks, it does clear up that issue! Will keep at Visible meta files! However, I still have an issue with the "Checkout" button in the Scene...
Hi, I'm testing our plastic and have just installed version the most recent version control version (1.13.5) with a cloud server. When I manually...
I ended up "fixing" this issue by removing and re-creating my addressables groups in the exact same way they were before. I'm still not sure what...
I'm stumbling upon this error after changing a few options in my addressables group. When I try to build them, it goes through the whole process...
@c0nd3v Did you have an update on this ? We're having the same issue on our end when a non-addressable asset is linked in a addressable scriptable...
Hi, Hoping someone can shed a light on the issues we're having since implementing addressables. We are running into a few issues, but one of them...
Hi, I have a transparent cutout sprite shader that's in rendering inbetween the Geometry and Transparent Queue. It allows sprites to draw in Z...
@Sergi_Valls Hi ! After switching to the 2019 LTS, I've also been having issues with reimporting and sprite atlas. It seems staying on...
There are currently a few issues that make modifying timeline really painful in nested prefabs. 1. When inside the prefab editor window, the...
1. Selecting on which prefab you want to apply is necessary. I know this is an extra step but it also allows things that weren't possible before....
We disagree on the design choice. I have no doubt the situation is more complex that I imagine, but from a user standpoint, it's a bit scary when...
About this. Is there any chance that we will have the option to activate this ? It really seems like a call that should be made on a team by team...
Thank you for the clarification. I understand the goal was to support nesting, but it also made some manipulations impossible (or a lot more...